Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that fans were pleasantly surprised by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing various facets of the player's experience.
There was vault-dweller Lucy, striving to do the right thing and finding that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's authority and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated wastes.
Building Anticipation for a New Chapter
The debut season's conclusion revealed key information about those responsible for the global annihilation that sealed a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas open for the second season – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are thrilled with the reception to the show, so now people are coming in with more excitement and new expectations.”
The Mojave Beckons for Season Two
The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, despite the fact that it was a bit broken at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to translate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its creators ensured physical models and sets were constructed, reflecting the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The key objective of an adaptation, especially of a video game, is to seem like it’s authentic.”
Indeed, pretty much each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, with the help of the game developers behind the video games. This shared passion for the world is evident in the finished show.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This approach will allow for a different viewing experience, something the team themselves are eager to observe.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”